A new release of Reveal (v14) is available to all users with a current license, and as a 14-day trial.
- Reveal now prefers using Metal over OpenGL for Canvas rendering when running on macOS High Sierra. This significantly improves performance on computers without discrete GPUs.
_UINavigationControllerPaletteClippingViewis now included in the list of system views and windows, hidden in Canvas by default.
- As always, you can toggle them using Canvas → Display System Windows and Views menu or the corresponding button on the Canvas.
- Reveal is now smarter about marking views as “too large” in the Canvas. Size limit has also been raised for apps running in the Simulator.
- As a result of this change, if your app’s view hierarchy contains large views, you should see Reveal refusing to load their bitmaps less often.
- Horizontal and vertical stack views now have different icons in the Outline view, making it easier to tell them apart.
- Inspectors now validate manually entered values for certain attributes (specifically
NSLayoutConstraint.priority) and prevent setting values outside of normal range for those attributes.
- Minimum width of Reveal’s windows has been decreased from 1200 to 1080 points to allow use on narrow displays.
- Fixed a crash occurring on MacBook Pro computers with a Touch Bar when a document is closed while a selection is active.
CALayer.maskedCornersattribute not being editable.
Minimum System Requirements
- macOS 10.12
- iOS 8
- tvOS 9
- Xcode 8.0
Please report any problems you experience or give us feedback from within Reveal (see “Help → Submit Feedback”), or via our support forum.